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May 18, 2026
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HCC 4300 - Game Development 3 Credits (3 Contact Hours) In this course, students learn principles of game development and social impacts of games through play assignments, in-class teamwork, and group game development exercises. Students are introduced to psychology and design theories as they relate to game development, and finish the semester by writing a design document for a game and using modern game engines to demo the game. Students collectively pitch a game idea to the instructor and to the class, and develop the game as a team-based semester-long project. Classes include a mix of lectures, readings, in-class teamwork, and student presentations/demos of their projects. Preq: CPSC 2150 and junior standing. This 4000-level course has a 6000-level counterpart. Students should refer to the Graduate Catalog for the 6000-level description and requirements.
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